BasicsEditChatrang is a game developed in Persia and intended principally to be a wargame simulator for elite men and women who wish to study military science. The game consists of a green and black checked board with eight rows and eight columns, each player having 16 pieces to move. The goal is to put the opponent's Shah in a position where it will be inevitably killed on one's next turn, to capture all pieces but the opponent's Shah, or to make the opponent unable to make legal moves on his or her turn. To do so is to win. The only draw condition is if one player captures his/her opponent's last non-Shah piece and his/her opponent can do likewise on the successive turn.
The Shah may move one square in any direction, and is placed on either of the two center squares on the row closest to its controller.
The Fers may move one square diagonally, and is placed on the center square of the row closest to its controller not occupied by the Shah.
The Rukh may move any number of squares orthagonally, and one is placed in each corner of the row closest to their controller.
The Aufin may move exactly two squares diagonally, jumping over any interposing piece, and one is placed on each square immediately outiside the Shah and the Fers.
The Faras may move in the shape of an L, going one square orthagonally in any direction and then two squares orthagonally in a direction perpendicular to that originally selected. One is placed on the outside of each of the two Aufins.
The Baidaq may only move one square directly forward, except when capturing, when it may move exactly one square forward and diagonally. Upon reaching the row furthest from its controller, it is promoted to a Fers, and gains the correspoding movement rules.